This thing is so fun. My best was 17, better than 94% :)
Good fun, my highest was 30, it took a while!
Brilliant game. Thank you so much for this.
allow me to use space and not click!!!!
Super cool, super addictive :-)
When you go fast, the text in the center ruins visibility, hurts gameplay
Good art style, terrible UX
You didn't play the game you created
This is great. Very addicting.
This is pretty cool, Great stuff!
Love this! Only request is don't display Godlike etc where you are because I've found when it comes up, you can't see where you are and so miss the next first-chance
This is neat, but the tap to release controls are unintuitive for me. I much prefer the variant of this game that uses hold, drag and aim as input. This allows much greater control, is more engaging, and thus feels more rewarding and fun. Plus, there's no waiting period for the ball to circle back to where you want it to be.
Tangentially, this is also why I dislike the modern trend of auto-shooters and idlers. The twin-stick shooter is by far the superior control scheme for this type of game, yet for some reason people enjoy having less control and engagement. I never got the appeal.
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The single HTML file as a distribution format is really underrated. No server, no CORS issues, no CDN — just open the file. It works offline, you can email it, and it'll still work in 10 years.
I ship self-contained HTML files for a different project and the sneakiest gotcha is </ sequences inside inline <script> tags — the browser sees </ and tries to close the script tag prematurely. You have to escape them as <\/. Curious if the author ran into that one.
Fun concept for the format too — games are the perfect use case.
Super fun! But the text does get in the way mid-combo.