> even if the agents need ten days to reason through an unfamiliar system, that is still faster and cheaper than most development teams operating today
Citation needed. A human engineer can grok a lot in 10 days, and an agent can spend a lot of tokens in 10 days.
I expect engineering departments to be flattened and reduced in people. Corporate silos of responsibility around apps will probably disappear as a senior developer with tools can be pretty effective across platforms and technologies because the value of architectural and design thinking becomes more valuable
I see we're once again missing the existence of indirect impact. There's a reason organizations look at revenue/engineer overall instead of trying to attribute it directly to specific teams.
I guess his students get to relearn that on their own.
Also, any post talking about building software and then contains the suggestion that "cost per unit" is an efficiency metric needs to come to the red courtesy phone, Taylorism would like to have a chat about times gone by.
>Given that software teams are expensive
In many companies there are 3 to 5 other people per developer (QA, agile masters, PO, PM, BA, marketing, sales, customer support etc.). The costs aren't driven just by the developer salaries.
A CEO can cost as much as 10 developers, sometimes more.
Yet another essay completely missing the point, and an audience that misses it as well. All these organizations fly blind because nowhere in any technology or science education is there any emphasis on effective communications, conveying understanding, solving disagreements with analysis and the best of both perspectives... none of these critical communication skills are taught to the very people that most need them. It's a wonder our civilization functions at all.
Using ‘blind’ to mean ‘ignorant’ is like using any disability label as a synonym for ‘bad’—it turns a real condition into an insult.
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I get "This site can’t be reached"