> It cost about $600 USD to release, mostly due to two initial security reviews.
Can someone expand on this? I've given software away free and it didn't cost me anything.
> Most projects don't need a team of 3+ engineers, they should stay hobby projects.
I don't have a problem with this, but there is still the cost of living; and renumeration possibilities for time spent and invested into a given project.
Something should be done to improve the ecosystem situation here, even if the renumeration is low.
This is the reason why developers here are upset about AI. You can't have it both ways and 'open source' is now weaponized against them.
AI will consume OSS software and anyone will be able to clone your closed-source app for free and open source it for 'the community' to avoid paying $1 to maintain it.
One thing that is not free is hosting.
part 3. dont maintain it. do point in time stuff
even better is to grow with your users, monetize ethically, and make a lot of money anyway simply by being very big and through other routes like enterprise
Still doing that :)
A long time ago, I wrote a small MS-DOS program that I gave away for free. Last I heard someone as of 2 or 3 years ago someone was still using it. It was a .com program.
To repurpose a quote from Walt Disney, I don’t make software to make money, I make money to make more software.
I want my hobby project to be my job, because I don’t want to work for someone else. I want creative control, freedom to explore and ship ideas, and financial stability.
The only way to get there, that I can see, is to charge for my work.
if putting a subscription is considered enshittification, can the OP kindly enlighten me on how I am supposed to pay my bills while offering value?
What a really encouraging article!
To see a millennial generations person write about developing software that you want or need, and then let other people run that software.
I know these words aren't allowed on HN, but this idea was originally known as the "free software movement".
The idea is that individuals and institutions than need or want certain software, develop the software, and then share it, binary and source.
You add to this the concept of "copyleft", which requires that any change to the software, that is distributed, must also be shared with others, and you have the GPL license.
Businesses, schools, agencies, need email, browsers, accounting, instead of paying for these, what if the people who need them develop than, and share the results?
> it really does turn your passion from something that you actively seek out because you enjoy it, to something that you seek out because you want to meet a quota or turn a profit. You're always chasing the next quarter or the next thousand customers.
Those changes in motivation that came from monetizing the software are exactly what happens to "free software" that transitions to "open source". Developed for profit, not for use.
Again, it's really really encouraging to see a thinking person rediscover this concept.
i have never understood this idea applying to all sofware. sure general research level software should be free and open source. business logic or specific use cases should not. The law is free and open source. Lawyers will not draft you a contract for free. Medicine is free and open source. A doctor will not set your arm for free. FOSS is kind of the worst of both worlds. Unfunded or corporately funded amateurs give away poorly executed sofware that should be standardized basic research while also creating a race to the bottom in specific applications. Locking out true innovation because the reward for monetization is not there. In other words FOSS acts like a non-profit monopolist: restricts production and quality by dumping free software on the market. Anyone who thinks linux is a paragon of quality needs some perspective, or that rust multi gig builds are efficient. essentially foss is the wikipedization of software.
I've been doing this at my co-op, just as a kind of, I don't know, break from capitalism or something? Or maybe to practice getting users before finding a monetizable project? Most are rinky dink derp projects to let co-op members play around with whatever stack, or to give potential members a project they can get a commit on (requirement to join), but some I think are kinda useful. Some I use every day, like the calorie one.
None of these run ads or make any money so I'm going to share them guiltlessly:
https://calories.508.dev just a simple average calorie tracker over months. I couldn't find anything like this online or on the app store.
https://travelcards.508.dev Generate printable cards with localized allergies or whatever for trips. Apparently a lot of our wedding guests like this. https://github.com/508-dev/travel-cards
http://stuff4friends.508.dev A stuff library for your friends to borrow stuff you aren't using. I'm most excited about this one right now because I have so much stuff, and my friends seem to be enjoying borrowing random stuff they wouldn't have just because they can see it and know it's all being tracked. https://github.com/508-dev/friend-library
Across the decades of my career in high-tech, I found that repeating the pattern of "Create something you're personally passionate about, then give it away" has directly led to quite remarkable success - not every time, but a surprising amount. Admittedly, I found this out accidentally, since at first it wasn't exactly by choice. It was just what ended up happening after all my original plans failed miserably :-)
While I agree with OP about not always turning hobby or passion projects into businesses, I also realize some HNers may be closer to where I started, as a broke teenager with no degree, no job and no skills, than where I am today, recently retired and looking back on a fairly notable career as an 'accidental' serial tech entrepreneur. So, if you really need the money and/or hate your day job, why shouldn't you try to monetize any project you can? After all, these days everyone's got a side hustle (and 'passive income' was the success-porn meme before that).
Honestly, if you really need to, then go for the money but if you can afford to not go for every dollar early on in an emerging niche, sometimes playing the longer game can work out better. And not only financially, but in other ways like personal development, valuable relationships, practical experience and industry insight. And even in cases where your investment of time and energy doesn't appear to pay off in any tangible way, not turning it into a side hustle can preserve the sense of joy and personal satisfaction you get from it. And the older I get, the more I appreciate just how rare and fleeting that innate joy can be.
So at the end of the day, even if it doesn't go anywhere, not monetizing a passion project costs you maybe a few hundred dollars? I don't really count all the hours because, let's be real, if you're counting hours (instead of hiding them from yourself) it's not really a passion project. And in terms of effort and energy, I've always found doing stuff that feeds my soul tends to renew more than it consumes. So, full disclosure: N=1... but, over the years, most of the things I was unhealthily obsessed about to the extent I poured myself into them with wild abandon - ended up working out extremely well, despite usually having little apparent financial upside at the start. And, being obsessed, I rarely ever paused long enough to worry how much money I would make. To be fair, the 'big win' didn't always come right away but... too often to just be random, it would happen within a couple years - and more than once in life-changing amounts.
To be clear, I don't think there's anything metaphysical or 'woo' about this pattern. It just seems to activate disparate things which each nudge my cumulative odds toward positive outcomes. One unexpected factor was how people responded so strongly to what I was doing because they saw my 'non-mercenary' passion. So much so, that nowadays I tell young entrepreneurs "If you create enough value for people around a real and interesting problem, you won't be able to stop them throwing money at you" by which I mean, over-achieve on creating uniquely transformative value first and if you do that well enough, collecting the money gets a lot easier.
There's also an interesting filter effect around emerging passion niches which are outside the mainstream. In the early days of a new thing, most people don't 'get it' but when you impulsively leap into it because YOU can't stop thinking about it every waking moment (and not because TechCrunch said VCs are funding it), then if you have a sharp eye and good instincts, that can put you near ground zero of the next 'next big thing' before the funding cycle starts.
Sometimes the most valuable part of being on the ground floor in the early days is it attracts others who are smart and have good instincts about cool new things. And in the early days, new communities are still small enough that high-quality individual contributions get noticed by everyone - especially when passionately inspired and freely given. Just look at the careers of the random teens who squandered any hope of dating or sports in high school to waste thousands hours on the demo scene in the 90s. While I wasn't part of the demo scene, I was attracted to a couple similar ground zero tech niches in the 90s and it's spooky how many people I met back 'in the day' because we were all doing 'the best' stuff out of the few hundred people on Earth doing this stuff at all, were people who've gone on to become founders of well-known startups, senior fellows at Google or to invent some fundamental part of what's in my pocket right now. And none of the "cool things" my teenage daughter is impressed I was involved in creating before she was born are things I pursued with a monetization plan or after careful analysis of the TAM (to be honest, I'd already done two startup exits and was a week from my first IPO when I had to ask one of my investment bankers what "TAM" stood for).
The obvious counter-argument is "Cool story, boomer... sadly, the days when a tech nerd could succeed by running toward whatever new thing seemed cool and then naively giving away their time and talent are long gone." And maybe that's true. But today doesn't really feel different. Back then a lot of nice, more experienced people warned me I was wasting my time and talent or that I was being taken advantage of. They were wisely monetizing their time and talent toward a carefully laid plan while I was off experimenting with stuff that didn't even work yet, making toys no one would pay for and spending long nights helping people who couldn't pay me just because I thought the thing we were making was super-cool. While the wise and prudent people with a plan got paid for every single hour - somehow I ended up with generational wealth and most of them didn't. Yeah, maybe it's survivorship bias and in an alternate universe, some other version of me did just waste his time, get taken advantage of and end up nowhere. But here's the thing. Even if I ended up scraping a workaday living together for my whole career and retired after a series of "almost made it" products with nothing but a half-funded 401k, - I still wouldn't trade it. The amazing people and experiences I had and all the joy from creating new things that so inspired me I literally couldn't sleep at night was still worth doing even without the big payday at the end. And maybe that's the difference between fake passion and the real thing.
So I guess, my story is only for the crazy fools and dreamers that old Apple ad was talking to. If what I wrote kind of resonates with you but you also worry about being a chump and taken advantage of - know that there's a version of this story where following your passions and giving stuff away, at least for a little while in the early days of a new thing, ends up working out stupidly well - as long as you're smart, do great work and, of course, actually take care of the business end when the ground floor turns into a skyscraper. Now you just need to decide if you're living in the universe you were made for.
Free software vs paid software - doesn't even matter right now.
What matters is: billionaires and capital have full control, and increasingly more, of everything in our lifes. Throwing tantrums won't help either. What you need to do as a programmer is to get involved in social movements and politics and fight to change the world and to effectively shape the social adoption of new technologies.
Truth is most programmers were always mediocre. And most acted like they were superior to others - not strange with the high pays and utter success of ideology. Glad that's about to end.
If your imagination was ripped completely already, all I can say is: rip. You have the option to cry for the next years, and complain online, like a child, or you can step up your game - and make it multiplayer instead of this sad sad singleplayer.
Current society is devastating both the planet and crushing our souls. According to the most popular topic on HN of the last few days, most users from this bubble can't even talk to other people (calling them "strangers"). Sorry to say, but fuck your FOSS or your expert software - this is utter failure as humans. If we can't fix that, among other things, we're absolutely doomed.
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I just did this for a MacOS+iOS universal app that lets you take quick notes - and keeps them in Markdown files on your Mac's filesystem (so agents can parse them)
https://www.github.com/klinquist/notesync