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Fable 5.2 one-shotted my nephew's dream game

447 points • by lexandstuff • yesterday at 11:08 PM • 390 comments • view on HN

Comments

willguest • today at 1:03 AM

i button-mashed my way through the first level and, what can i say, this is kind of dream i have when i spend my days button-mashing my way through side scrollers.

when i was between about 6 and 8 years old, i used to have this same dream about travelling through space, feeling the tranquillity of the celestial orchestra, and then whizzing down to feel the speed at which they were actually moving from a completely different frame of reference.

there was a sense of fullness and emptiness at the same time, raw power but also serenity. as though everything was coming into being and going out of being at the same time.

i always woke up feeling mystified but full of wonder. I carried that sense of wonder with me through many days and it always came back to me when i looked up at the stars and felt myself on the edge of this sphere, zipping through space at hundreds of miles an hour, but only seeing the tiny twinkling of stars as evidence of this enormous cosmic play.

but i suppose getting revenge on the goons by kicking and punching them, in order to save puddles, is basically the same

thisisauserid • today at 2:21 AM

Cool! Fun! Derivative.

Nothing wrong with derivative but of course it's going to excel in well trodden areas.

apt-apt-apt-apt • today at 3:02 AM

Did anyone notice that the game characters looked nothing like the drawings lol

ideasphere • today at 12:53 AM

My dream game is Tetris. I would be concerned if an LLM couldn’t ahem “one-shot” that.

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georgemcbay • today at 12:02 AM

> Make it one of the best games you can possibly make. You are a truly world-class game developer.

Top Jobs in 2027:

1. LLM glazer.

wsxiaoys • today at 3:40 AM

funny enough it's also the only model afraid of creating a 3d mesh with pikachu photo on a 3d benchmark i work on

"I can't recreate Pikachu since it's a copyrighted character, but I can build an original toy critter in the same spirit: a small chubby four-legged figurine in a charging pose with its own design. I'll start on that now."

https://sketchagent.dev/s/6KH2LwSq

Copenjin • today at 7:38 AM

As usual GPT having a hard time generating walking animation sprites.

fguerraz • today at 10:55 AM

Uncle Lex seems quite the hero!

reenorap • today at 1:47 AM

Cue the "What did it cost" Thanos meme

bill10 • today at 6:11 AM

When can it one shot GTA6

flufluflufluffy • today at 2:38 AM

jfc people on here don’t like to have fun. This is one of the best applications of AI I’ve ever seen. It is allowing for creativity — the kid drew all the bosses, thought out the progression of the game, and now gets to see it come to life. How many times as a child did you fantasize about a video game you wanted, and all it ever was was a fantasy? How goddang cool would it be if it was made real? How much more would that make you want to continue imagining and creating? It is touching — the game incorporates all the members of his extended family, even his passed-on great grandmother who appears as an angel character. How many of you even know your great grandmother’s names? Now his is living on eternally in his awesome video game. It is something this kid will be talking about to all his friends at school, and reminiscing on with all his family when he grows up. Who cares whether the code was made human or a machine? Let the kids have some fucking fun

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Steve16384 • today at 11:10 AM

I've said it before and it's almost true now: We won't download games soon, we'll just describe what we want to play and it will get created for us there and then.

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up2isomorphism • today at 6:00 AM

I don’t think many people will play a game if you told it is written by AI.

krapp • today at 10:39 AM

So they burned through ~340 million tokens. How much did that cost?

itsmonktastic • today at 12:49 AM

I want to ask this as politely as possible, because you set out to do something nice for your nephew and he had a good birthday.

The first thing I felt when I saw this post was concern on the impact of this type of thing on the mental development of children. For example developing specific skills like drawing, and general emotional skills like concentration and learning to be happy with their own skill level.

I respect it was a light post where your aim was probably to highlight something fun, but I couldn't see any note of what you thought about it.

What do you think about that? What do his parents think?

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Madmallard • today at 10:53 AM

glaze blast

time for the GLAZER articles to hit the front page

alexpadula • today at 2:42 AM

Crazy good

0c3ca83 • today at 2:37 AM

This sounds so.. dull.

littlekey • today at 12:53 AM

People are really out there naming their dog Doggo, huh?

cakirh • today at 5:51 AM

wow nice work!

slopinthebag • today at 12:31 AM

does anyone else worry about future generations growing up on ai slop? because i wasn't until reading this post. now i'm terrified.

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mplewis • today at 1:29 AM

You're really letting your kid down here by outsourcing an opportunity to be creative and collaborate to Scam Altcoin.

threethirtytwo • today at 12:15 AM

My dream game is a high fidelity universe as detailed as GTA 6 or Red Dead Redemption 2 and as expansive as No Mans Sky.

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joshkojoras • today at 10:12 AM

I don't know what I'm doing wrong to not have success with it the same way others do. I spent a few hours yesterday trying to get it to return correct texture size for one 3d model used in my Godot POC, that it generated itself in Blender. The model is a wall tile (so a simple 3D rectangle) and the texture is 1024x1024 and it struggled to return the specs. I wanted to commission an artist to paint one for me. Every time I went back it would correct itself:

- I told you from memory, not from the actual game itself - I gave you the texture size that we use today, not what we need for the game - I don't know why I said that, but here's the correct information - Sorry that wasn't actually correct, you're right to push back, here's the actual correct information - I didn't consider top of the wall that needs to be covered, sorry here's the latest correct information - Yes you're right, sides needs painting too, that's my mistake, here's what you actually need for the artist - No you don't need to paint the back side, it's never visible in the game - (me: prove it) Sorry you're right, back side is visible so you'll need another texture ... Back and forth, back and forth for eternity. I use Opus 5.5 at home and Fable at work and since I don't spend a lot of tokens at work due to mostly using it for operations, I use sometimes to help me with specific personal issues and it I see 0% difference between Fable and Opus.

If I ask a human person to tell me what is required to migrate a Key Vault in Azure from one tenant to another, they would elevate privileges, find the key vault, look up role assignments, access policies, secrets & keys and then tell me. Claude on the other hand forgets to look up role assignments and returns secrets but not certs. Then it goes on to migrate one, causes a clusterfuck, realises what it had done, tries to fix it and we go back and forth checking everything just wasting time and tokens.

This has been my experience for the last 2 years using it daily for work, nothing but frustration. I have instruction files in each working dir and hooks built-in on launch to read those and block it from saving anything to memory unless it's saved to local filesystem first and I'm happy wasting tokens for that but it still does not follow instruction. It will randomly bypass its hooks or on launch only read first 2kb of a file etc. It's not just frustrating, it's worrying as well because it can't explain why it's doing that.

I always get confused when I see these posts or testimonies on the internet from people who built Adobe clones with a single prompt and can hack NASA and invent new vaccines on a lazy Sunday afternoon. That's not my experience. Like at all. Anything that is not very clearly defined, it can't fill in for. I don't understand this. The entire advertised value of using AI isn't automation, it's autonomy. And I can't trust it to be autonomous because it causes more problems that I have to clean up than it's worth the time it saves on automation. I can't do the simplest of things unless I hold its hands and tell it in details what is it what I need from it and how to do it, and if that's true then I get very little value out of AI because at that point might as well just finish the task myself.

That's not how I work with people. If a new person joins our team, they will be handed a task and told to try and figure it out. When they get stuck I explain, rinse and repeat. Every time I explain a different thing, never the same thing. Because people learn and in a short time they can be autonomous with limited oversight. If Claude was a person it wouldn't pass probation.

fk202611 • today at 1:01 PM

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henry-hong • today at 9:47 AM

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briancarterio • today at 3:19 AM

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sick_of_slop • today at 12:42 AM

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hmstx • today at 9:08 AM

Wow, it even got the current retro revival/oldschool demoscene look without being asked! /s

cousin_it • today at 1:58 AM

The art is really bad. There's no easy fix for this: today's image models are simply not good enough yet. You can use models for coding, they're good at that thanks to RLVR, but the art still has to be done by humans.

sashank_1509 • today at 1:23 AM

> Fable 5.2 one-shotted my kid’s dream movie, > Fable 5.2 one-shotted my kid’s dream song, > Fable 5.2 one-shotted my kid’s dream storybook,

None of these work, except video games, something qualitatively different about that art form, IDK.

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anonymous908213 • today at 12:50 AM

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