In theory, allocation could be hacked in with an arena allocator. I just need to add in reference type support and custom allocation strategies into the transpiler.
Then again, that's only viable if you don't use enough memory to require rom bank switching, or have better control over which class gets placed in which rom bank.
In theory, allocation could be hacked in with an arena allocator. I just need to add in reference type support and custom allocation strategies into the transpiler.
Then again, that's only viable if you don't use enough memory to require rom bank switching, or have better control over which class gets placed in which rom bank.