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dupedlast Thursday at 9:25 PM6 repliesview on HN

I think this is mostly a myth. If you look at Rust compiler benchmarks, while typechecking isn't _free_ it's also not the bottleneck.

A big reason that amalgamation builds of C and C++ can absolutely fly is because they aren't reparsing headers and generating exactly one object file so the linker has no work to do.

Once you add static linking to the toolchain (in all of its forms) things get really fucking slow.

Codegen is also a problem. Rust tends to generate a lot more code than C or C++, so while the compiler is done doing most of its typechecking work, the backend and assembler has a lot of things to chuck through.


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benreesmanyesterday at 12:42 PM

The meme that static linking is slow or produces anything other than the best executables is demonstrably false and the result of surprisingly sinister agendas. Get out readelf and nm and PS sometime and do the arithematic: most programs don't link much of glibc (and its static link is broken by design, musl is better at just about everything). Matt Godbolt has a great talk about how dynamic linking actually works that should give anyone pause.

DLLs got their start when early windowing systems didn't quite fit on the workstations of the era in the late 80s / early 90s.

In about 4 minutes both Microsoft and GNU were like, "let me get this straight, it will never work on another system and I can silently change it whenever I want?" Debian went along because it gives distro maintainers degrees of freedom they like and don't bear the costs of.

Fast forward 30 years and Docker is too profitable a problem to fix by the simple expedient of calling a stable kernel ABI on anything, and don't even get me started on how penetrated everything but libressl and libsodium are. Protip: TLS is popular with the establishment because even Wireshark requires special settings and privileges for a user to see their own traffic, security patches my ass. eBPF is easier.

Dynamic linking moves control from users to vendors and governments at ruinous cost in performance, props up bloated industries like the cloud compute and Docker industrial complex, and should die in a fire.

Don't take my word for it, swing by cat-v.org sometimes and see what the authors of Unix have to say about it.

I'll save the rant about how rustc somehow manages to be slower than clang++ and clang-tidy combined for another day.

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treydlast Thursday at 11:44 PM

Not only does it generate more code, the initially generated code before optimizations is also often worse. For example, heavy use of iterators means a ton of generics being instantiated and a ton of call code for setting up and tearing down call frames. This gets heavily inlined and flattened out, so in the end it's extremely well-optimized, but it's a lot of work for the compiler. Writing it all out classically with for loops and ifs is possible, but it's harder to read.

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the-lazy-guyyesterday at 12:07 PM

> Once you add static linking to the toolchain (in all of its forms) things get really fucking slow.

Could you expand on that, please? Every time you run dynmically linked program, it is linked at runtime. (unless it explicitly avoids linking unneccessary stuff by dlopening things lazily; which pretty much never happens). If it is fine to link on every program launch, linking at build time should not be a problem at all.

If you want to have link time optimization, that's another story. But you absolutely don't have to do that if you care about build speed.

fingerlocksyesterday at 12:35 AM

The swift compiler is definitely bottle necked by type checking. For example, as a language requirement, generic types are left more or less in-tact after compilation. They are type checked independent of what is happening. This is unlike C++ templates which are effectively copy-pasting the resolved type with the generic for every occurrence of type resolution.

This has tradeoffs: increased ABI stability at the cost of longer compile times.

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windwardyesterday at 8:23 AM

>Codegen is also a problem. Rust tends to generate a lot more code than C or C++

Wouldn't you say a lot of that comes from the macros and (by way of monomorphisation) the type system?

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blizdiddyyesterday at 12:24 PM

Go is static by default and still fast as hell

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