This got me thinking, are there any games that have a graphics setting for monitor curvature? Because they should, IIRC the standard is rectilinear rendering, where the perspective comes out correct only if the monitor is flat. But if people can get used to glasses that severely distort the image, I guess this isn't a big deal.
Also, my obligatory rant, ultrawide monitors do not exist, only ultrashort, and 16:10 shouldn't have become a "premium/business/designer/prosumer" option, it should just be the standard. Nobody gets a VR headset and crops off the bottom and top thirds of the image and claims it's more immersive that way.