> It maximizes immersion without obstructing whisker space
hehe very important
although... if the walls moved and touched the whiskers in conjunction with the game could be something
yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates.
yeah good point! we actually have air puffs for that. we extracted from DOOM when a wall is hit in-game. when that happens, the corresponding side puff activates.