It still may not be quite ideal. For example, right now I was building a clone of Counter Strike. There's such large files that tunneling would be cumbersome.
ah fair point! the tunnel is peer-to-peer so it doesn't add too much overhead, but you can't really beat localhost on latency
I'd be curious to try and see if practically the difference is so little that it doesn't matter
ah fair point! the tunnel is peer-to-peer so it doesn't add too much overhead, but you can't really beat localhost on latency
I'd be curious to try and see if practically the difference is so little that it doesn't matter