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abcde666777yesterday at 2:41 PM1 replyview on HN

I think my take on the matter comes from being a games developer. I work on a lot of code for which agentic programming is less than ideal - code which solves novel problems and sometimes requires a lot of precise performance tuning, and/or often has other architectural constraints.

I don't see agentic programming coming to take my lunch any time soon.

What I do see it threatening is repetitive quasi carbon copy development work of the kind you've mentioned - like building web applications.

Nothing wrong with using these tools to deal with that, but I do think that a lot of the folks from those domains lack experience with heavier work, and falsely extrapolate the impact it's having within their domain to be applicable across the board.


Replies

kaydubyesterday at 9:53 PM

I knew nothing about game development a few months ago. Now I've built a simple godot game. I'm sure the game is all pretty common (simple 2d naval combat game) but it's still impressive that a couple claude/gemini/codex cli sessions spit out a working game (admittedly, I'm not a professional artist, so THAT part of it has been painful since I can't rely on generative AI to do that, I have to do it myself with aesprite. But maybe a professional artist would know HOW to prompt for the artwork)

Agentic programming still needs devs/engineers. It's only going to take your lunch if you let it. And by that, I mean the FUD and complete refusal to give good faith attempts to use the ai/llm tools.