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heyitssimyesterday at 1:29 AM1 replyview on HN

I love making games, and I’ve been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it’s turning into a real platform.

Each game adds more building blocks to the editor: multiplayer, event systems, NPC behaviors, pathfinding, etc. I build a system once, and then anyone using the editor can use it in a click. For game logic, I recently added a visual event system I’m really excited about. It’s kind of like Unreal Blueprints, but focused on 2D. You pick a trigger, wire conditions, and chain actions in a node graph [1].

Big challenge right now: most people who want to make games needs assets, and don't know how to get/make them. So I’m building a marketplace where pixel artists can upload tilesets/characters, and unlike itch.io, assets are usable directly inside the engine. No ZIP downloads or import setup, just browse and drop into your game. A preview here[2].

Also, if you want to use the editor but ship elsewhere, you can export terrain, animations, and hitboxes to Godot 4. Nothing is locked in.

The engine/editor is at https://craftmygame.com if anyone wants to poke around! And you can test a games here[3][4], and 1 multiplayer game I've tested IRL in a bar [4]!

[1] https://youtu.be/8fRzC2czGJc

[2] https://www.youtube.com/watch?v=hScOK_naYnk

[3] https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play

[4] https://www.youtube.com/shorts/WOIUmOVvaZM


Replies

rtcomsyesterday at 4:26 PM

I'm a web developer and getting very interested in making games but obvuiouly have 0 ideas about it.

Can you recommend any cause to make using Claude Code.

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