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austin-cheneyyesterday at 11:35 AM1 replyview on HN

I have never seen a Texas style mixmaster, or stack exchange, in a game. Here is an irregular example:

https://en.wikipedia.org/wiki/Spaghetti_Junction


Replies

pixl97yesterday at 6:48 PM

I think one of the reasons is space. Games tend to pack things in a pretty dense interface, quite often because it seems more exciting that way, and keeps the map size reasonable.

These things are absolutely huge pieces of infrastructure that can take the space of dozens to hundreds of buildings.