The artifacts weren't a conscious design decision, they were a constraint. We don't know whether the designers would have chosen to keep them or not, if they had the choice.
GBA games were made for a console that behaved like this.
Accuracy is paramount. Targeting else than the console's sound is an affront to preservation.
GBA games were made for a console that behaved like this.
Accuracy is paramount. Targeting else than the console's sound is an affront to preservation.