logoalt Hacker News

gyomuyesterday at 8:15 AM1 replyview on HN

The whole design rhetoric of the recent years is just so bad. It's all vague feel-words that are straight out of a marketing playbook and don't communicate anything concrete.

The Liquid Glass guidance is so emblematic of this. What in the slop is "providing a more dynamic and expressive user experience that elevates the content" even supposed to mean when we're talking about an app that shows a scrollview with a tab bar and a few buttons?

Reading the early 2010s HIGs is such a breath of fresh air in comparison, where it's just a succession of clear statements like "Controls should look tappable. iOS controls, such as buttons, pickers, and sliders, have contours and gradients that invite touches".

Just two entirely different schools of thought. One based on research, evidence, clear actionable items; the other is just pure vibes. Something of value's been truly lost along the way.


Replies

pjmlpyesterday at 8:56 AM

Fully agree, feels like listening to some modernism artists in some avant guard gallery exposition, on the symbolism of an empty room with a single shoe inside.