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pjmlpyesterday at 3:45 PM3 repliesview on HN

At least they are making an effort to correct the extension spaghetti, already worse than OpenGL.

Addiitionally most of these fixes aren't coming into Android, now getting WebGPU for Java/Kotlin[0] after so many refused to move away from OpenGL ES, and naturally any card not lucky to get new driver releases.

Still, better now than never.

[0] - https://developer.android.com/jetpack/androidx/releases/webg...


Replies

viktorcodeyesterday at 8:09 PM

As someone from game development, not supporting Vulkan on Android and sticking with OpenGL ES instead is a safer bet. There is always some device(s) that bug out on Vulkan badly. Nobody wants to sit and find workarounds for that obscure vendor.

tadfisheryesterday at 6:13 PM

Bizarre take. Notice how that WebGPU is an AndroidX library? That means WebGPU API support is built into apps via that library and runs on top of the system's Vulkan or OpenGL ES API.

Do you work for Google or an Android OEM? If not, you have no basis to make the claim that Android will cease updating Vulkan API support.

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kllrnohjyesterday at 5:50 PM

> Addiitionally most of these fixes aren't coming into Android

The fuck are you talking about? Of course they'll come to Android

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