Vulkan is by far the most powerful and the most pain in the ass API I've ever worked with. I agree on every point you just made.
Isn't the idea that 99% of people use a toolkit atop of Vulkan?
Like, these days game devs just use Unreal Engine, which abstracts away having to work with the PS5 / PS4, DirectX 12, and Vulkan APIs.
I imagine unless it's either for A. edification or B. very bespoke purpose code, you're not touching Vulkan.
Isn't the idea that 99% of people use a toolkit atop of Vulkan?
Like, these days game devs just use Unreal Engine, which abstracts away having to work with the PS5 / PS4, DirectX 12, and Vulkan APIs.
I imagine unless it's either for A. edification or B. very bespoke purpose code, you're not touching Vulkan.