The original Homeworld team was casting spells!
I'm still amazed by how you got ships to usually fly in formation, but also behave independently and rationally when that made sense.
That game was a magnificent piece of art. It set a unique and immersive vibe on par with the original Tron movie. I'm really glad I have a chance now to tell you.
Amen to this. The optimization the team did blows my mind… whenever I think of it I think of if someone made Crysis run on the NES without compromises.
The soundtrack was stellar, and introduced me to Barber (Adagio for Strings).
Thanks... It was magical at the time... I've thought a lot about why it was magical over the years... I think if you boil away all the space stuff, Homeworld was a story about people who knew in their hearts that they were special and destined for something greater than the universe was willing to allow. And they went through hell to discover that they were right. Looking back, I think that's a story a lot of us on this thread (inc. me) can relate to.
Here we are. Looks like the dorks won.