280 games over 10 years really isn't impressive (2.5x less than even D3D8 which was an unpopular 'inbetween' D3D version and only relevant for about 2 years). D3D12 (890 games) isn't great either when compared to D3D11 (4.6k) or D3D9 (3.3k), it really demonstrates what a massive failure the modern 3D APIs are for real-world usage :/
I don't think those lists are complete, but they seem to show the right relative amount of 3D API usage across PC games.
280 games over 10 years really isn't impressive (2.5x less than even D3D8 which was an unpopular 'inbetween' D3D version and only relevant for about 2 years). D3D12 (890 games) isn't great either when compared to D3D11 (4.6k) or D3D9 (3.3k), it really demonstrates what a massive failure the modern 3D APIs are for real-world usage :/
I don't think those lists are complete, but they seem to show the right relative amount of 3D API usage across PC games.