see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) https://www.youtube.com/watch?v=S-VAL7Epn3o
Heh funny you post this. My example of poor pathfinding is OpenRA but I quit following that project when it was clear they were heavily biased towards their gameplay and focused on odd features over making the basics (pathfinding) work.
Heh funny you post this. My example of poor pathfinding is OpenRA but I quit following that project when it was clear they were heavily biased towards their gameplay and focused on odd features over making the basics (pathfinding) work.