You might also want to look into Dioxus Native as it's doing a lot of what you're interested in too, with taffy and vello for example. The gaps I see in the Rust UI ecosystem as you asked are that I want a true cross platform solution for mobile, web, and desktop while most focus only on desktop, as I use Flutter currently for this purpose but need to pull in Rust crates through an FFI layer like flutter_rust_bridge, as well as a backend server in Rust and having to share types with the frontend through some agnostic format like GraphQL, so it'd be nice to have everything in one language. Dioxus Native does in fact bill itself as "Flutter but in Rust" which I'm looking forward to a lot.
How was it like working at Zed? Any reason for leaving?
Cool, I'll take a look.
gpui will support web eventually - we always planned it, and i've tinkered with some folks on the team on it a bit. The problem is the crate needs to split into core/web/native (and maybe mobile?) as web needs a new executor and native has a number of deps that won't play nice with wasm...
someone did get a very claude-driven demo of gpui on the web up (you can find it in the discord somewhere.)
I would love that too though, a true cross platform solution.
> How was it like working at Zed? Any reason for leaving?
Working at Zed was great. I was employee #4 (#1 after the founders) - it was fun, often hard - Nathan & co helped me learn Rust and I fell in love with it.
I wanted to do something pretty specific (tl;dr, basically skunkworks type work) which was the reason I left.
There are always pros and cons to every role, but I appreciate that Zed is building from the ground up. DeltaDB will be very exciting - we were sitting on our hands waiting for it for a lot of the really exciting things we wanted to do with Zed.
Having to take on investors is never awesome - but as much as I don't like it, I do doubt Zed would never have existed without them.
But yeah, getting paid to design and write rust UI every day was a blast.