I don't see the utility of async on the GPU.
> Async splits the ecosystem. I see it as the biggest threat to Rust staying a useful tool.
Someone somewhere convinced you there is a async coloring problem. That person was wrong, async is an inherent property of some operations. Adding it as a type level construct gives visibility to those inherent behaviors, and with that more freedom in how you compose them.
itd be interesting to see a setup where there's only async and you have to specify when you actually want to block on a result.
flip the colouring problem on its head