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jcgrilloyesterday at 1:18 AM3 repliesview on HN

For me it's the difference between "this is a computer" vs "this is a computer trying to be a cell phone". I think that's what everything from the last 15yr is trying to be--a phone. And not everything is a phone. On a computer we have a keyboard and a mouse, which are much, much more precise tools than vague gestures on a touchscreen.

EDIT: I'm gonna go out on a limb here and say this is basically everything that's wrong with the computer(-adjacent) industry. We can appreciate the problem statement by asking "why would anyone want to make a computer be a phone?" The answer is a terminal case of a particularly defensive form of groupthink. It goes something like this:

(1) "everyone is talking about the iPhone" (2) "i need to feel relevant, ergo i must make phone noises too"

then they rub these two neurons together, and since it's the only two they got it isn't hard for them, and this process repeats a few generations and like a nuclear chain reaction soon enough the entire industry is trying to make everything be a fucking phone.

It shouldn't be like that.

EDIT2: As a species we don't play these games with other tools. Cars--some super early attempts had weird shit like tillers for steering but we quickly outgrew that idea and settled on the steering wheel, levers for the other hand, and pedals for the feet. Same with airplanes and tracked vehicles (bulldozers, tanks, etc). Same with machine tools. This stupid game people are playing with computer interfaces these days is fundamentally inhuman.


Replies

Keyframeyesterday at 1:36 AM

It's so obvious now that you wrote it, but it never occurred to me as such. New desktops, be it macOS, Gnome, Win.. they all look like damn phones and not computers.

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delectiyesterday at 2:07 PM

Regarding your second edit, there was 100 years of automobile development (or more, depending on how far back you consider things to be in the lineage of a car, vs the predecessors of them) before the first car had a steering wheel. It's just ahistorical to say we quickly outgrew the tiller. We're less than 100 years from the first emergence of digital computers and screens, let alone putting those two together and needing an interface on them.

I think your broader point is accurate, but computers aren't old enough yet to really compare the evolution of their interfaces to other technologies.

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mackeyeyesterday at 2:54 AM

what would you say makes a UI look as if it's for a computer (genuine)? aside from purely(!) cosmetic things, like the skin on the windows 11 taskbar vs. 10. i think to windows <= xp, or tiling window managers (bar hyprland, probably) as the two most popular evolutions of mouse- vs. keyboard-based UIs (plan 9 probably fits well under the former, too). i guess i'd prefer if macos looked like dwm, but i wonder what else would need to change for the friction i feel with it to disappear.

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