That’s pathfinding. I thought you were opposed to pathfinding?
Well, ish. My theory is that you can have units make individual local choices that add up to somewhat inept pathfinding, and it works out cheaper than maintaining live-updated whole-map pathfinding information.
Not only is that pathfinding, it sounds like an especially complex pathfinding algorithm that would be pretty challenging to implement efficiently.
Well, ish. My theory is that you can have units make individual local choices that add up to somewhat inept pathfinding, and it works out cheaper than maintaining live-updated whole-map pathfinding information.