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cs702yesterday at 10:37 PM1 replyview on HN

At first glance, this looks incredible to me. The authors train one model on 40K hours of computer-use video, previously labeled by contractors with keyboard and mouse actions, then use that model, in effect, to label 11M hours of computer-use video, which they use to train the computer-action model. The key advance is in compression. Quoting from the OP:

> [previous models] burn a million tokens to understand just one minute of 30 FPS computer data. Our video encoder encodes nearly 2 hours of video in the same number of tokens—that’s 50x more token-efficient than the previous state-of-the-art and 100x more token-efficient than OpenAI’s encoder.

While I was already aware that there are people working on new, more efficient "world models," this is the first one I've seen in action. I'm a bit in shock at how good it is, quite frankly.

I've added the OP, as well as a related 2018 paper on Behavioral Cloning from Obervation (BCO) to my reading list.[a] So far, I've only skimmed the 2018 paper, but it's already evident that it's well-written. I'm no expert in deep RL, and I can understand it. BTW, "Behavioral Cloning from Obervation" is a really good name, with an easy-to-remember acronym.

Thank you for sharing this on HN.

[a] https://arxiv.org/abs/1805.01954


Replies

nee1rtoday at 1:17 AM

yeah! i love the BCO paper, i think its extremely intuitive and these methods are really interesting in a time where data without labels is abundant. i especially like the idea of iteratively making the inverse dynamics better—might lean closer to that in the future