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keiferskiyesterday at 5:56 PM18 repliesview on HN

Some random predictions about what AI image generation tools will do/are doing to art:

1. The narrative/life of the artist becomes a lot more important. The most successful artists are ones that craft a story around their life and art, and don't just create stuff and stop. This will become even more important.

2. Originality matters more than ever. By design, these tools can only copy and mix things that already exist. But they aren't alive, they don't live in the world and have experiences, and they can't create something truly new.

3. Those that bother to learn the actual art skills, and not merely prompting, will increasingly be miles ahead of everyone else. People are lazy, and bothering to put in the time to actually learn stuff will stand out more and more. (Ditto for writing essays and other writing people are doing with AI.)

4. Taste continues to be the single most important thing. The vast, vast majority of AI art out there is...not very good. It's not going to get better, because the lack of taste isn't a technical problem.

5. Art with physical materials will become increasingly popular. That is, stuff that can't be digitized very well: sculpture, installation art, etc. Above all, AI art is uncool, which means it has no real future as a leading art form. This uncoolness will push people away from the screen and towards things that are more material.


Replies

avmichyesterday at 6:26 PM

I mostly disagree.

> 1... The narrative/life of the artist becomes a lot more important.

When I watch a movie, I don't care about the artist's life. I care about character life, that's very different.

> 2... Originality matters more than ever. By design, these tools can only copy and mix things that already exist.

It's like you assigning to humans divine capabilities :) . Hyperbolizing a little, humans also only copy and mix - where do you think originality comes from? Granted, AI isn't at the level of humans yet, but they improve here.

> 4... It's not going to get better, because the lack of taste isn't a technical problem.

Engineers are in business of converting non-technical problems into technical ones. Just like AI now is way more capable than it was 20 years ago, and able to write interesting texts and make interesting pictures - something which at the time wasn't considered a technical problem - with time what we perceive as "taste" may likely improve.

> 5... Above all, AI art is uncool, which means it has no real future as a leading art form.

AI critics are for a long time mistaking the level with trend. Or, giving a comparison with SpaceX achievements, "you're currently here" - when there was a list of "first, get to the orbit, then we'll talk", "first, start regular payload deliveries to orbit, then we'll talk", "first, land the stage... send crewed capsule... do that in numbers..." and then, currently "first, send the Starship to orbit". "You're currently here" is the always existing point which isn't achieved at the moment and which gives to critics something to point to and mount the objection to the process as a whole, because, see, this particular thing isn't achieved yet.

You assume AI won't be able to make cool art with time. AI critics were shown time and time again to be underestimating the possibilities. Some people find it hard to learn in some particular topics.

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screyeyesterday at 7:13 PM

> The narrative/life of the artist becomes a lot more important

We are 50 years into post-modernism. Can't imagine it can get any more important.

I predict emergent design will be the next big thing. Czinger[1] is a great example of what it may look like. Rick Ruben-esque world, where the creator is more a guide.

[1] Czinger uses stochastic optimization to converge to designs - https://www.czinger.com/iconic-design

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bjackmanyesterday at 6:32 PM

> The narrative/life of the artist becomes a lot more important.

Less the narrative of the art's production and more the message that it's conveying.

I don't mean (necessarily) a political message or a message that can be put in to words. But the abstract sense of connecting with the human who created it some way.

This isn't just art though. An example: soon, Sora will be able to generate very convincing footage of a football match. Would any football fan watch this? No. A big part of why we watch football is that in some sense we care about the people who are playing.

Same with visual art. AI art can be cool but in the end, I just don't really give a shit. Coz enjoying art is usually about the abstract sense that a human person decided to make the thing you are looking at, and now you are looking at it... And now what?

This is why every time someone says "AI art sucks" and someone replies "oh yeah? But look at THIS AI art" I always wonder... What do you think art is _for_?

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cgiotoday at 12:53 AM

I think we fall into the trap of seeing art from a consumption point of view. “Of what use is a human vs AI piece of art to Me?” Art is residing in the productive space too, the artist is considering not his/her utility but his/her presence in the world. Maybe what you describe is the way forward for art monetisation but not for art, and we know experientially how the production of real art is not always in tandem with its appreciation.

kjeksfjesyesterday at 11:07 PM

My prediction: KNOWLEDGE of whether something is made by AI or a human will be alpha and omega, and will eventually be regulated used in commercial contexts. You will always be able to generate something, but if you somehow get exposed presenting it as human made, the sanctions will hurt you.

muyuuyesterday at 9:14 PM

We'll get to the point, if we're not already there, where you won't be able to tell if the artist actually did the work or just could have done it, and to which extent. Everything in the process can be essentially faked. If you put a massive emphasis on proving human work, you're essentially conceding you cannot tell without some sort of notary certification. We're in the lab diamond stage and clutching at some artificial authenticity.

selridgeyesterday at 10:03 PM

I don’t know that this has to be the way. One thing that is really going to confound this very common idea that taste and quality and personal characteristics will win the day, is that you can use AI to represent all of these to other people.

It’s a huge practical problem to try and figure out authentic nature over the Internet. It’s already clear that people will pay for it, but it’s not at all clear that they will get it. If we imagine that the tools get better and more sophisticated than there is no reason whatsoever to assume that the tools won’t be deployed to give the impression that is needed to make money.

I don’t think any of the above survives if we allow for AI to be used as it is currently being used. It only survives if you pretend that ahead of us is some invisible gate past which this technology will not go.

jpadkinsyesterday at 10:20 PM

> 4. Taste continues to be the single most important thing. The vast, vast majority of AI art out there is...not very good. It's not going to get better, because the lack of taste isn't a technical problem.

I agree on current AI art taste, but disagree that it can't be improved. I think art AI companies can hire skilled "taste makers" and use their feedback loop as RL for AI art models. I think this area will always be in flux, and will vary by subpopulation so it will be a job role always in demand.

Do you think taste is something that cannot be taught/learned? Are certain individuals just born with good taste; it's an immutable property?

hi_hiyesterday at 11:37 PM

This is a great and worthwhile discussion. People are loosing sight of what art is. The art is the idea, not the medium. And just because something is easy, doesn't mean it will be good.

I've seen some fantastic original pictures that actual artists have generated through AI. I can't wait to see what current and future artists can do with the new tools at their disposal.

tlhyesterday at 7:58 PM

AI art is certainly considered uncool today in many circles.

I do wonder though… were there other innovations that were uncool in their early years, where now nobody bats an eyelid?

Is that point just a generational/passage of time issue?

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scrozieryesterday at 7:55 PM

> Taste continues to be the single most important thing. The vast, vast majority of AI art out there is...not very good. It's not going to get better, because the lack of taste isn't a technical problem.

This is precisely and importantly true. I just wonder if most of the world cares. I'd like to think so, but experience tells me that most of the world is satisfied with mediocre stuff. And I don't say this as a criticism; it's just a fact that artists have to come to grips with.

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JKCalhounyesterday at 11:11 PM

You're focused on the visual arts—I'll add that live music will become more treasured, sought after than recorded music.

Because it's real.

aneyesterday at 6:40 PM

I am also glad the commercial niche illustration markets like Magic the Gathering are extremely hostile to AI art, though of course I would think Wizards of the Coast, the company that publishes MTG, probably see artists as a cost. Maybe.

Perhaps in the future artists will be used to train models that can output a certain style of art and the artist will receive royalties based on their influence on the trained model and its popularity.

testruntoday at 12:52 AM

I think the most important is number 2. People are now looking for things that are made by humans. Most detest AI slop. And if they find out that you are peddling slop, you lost trust.

It seems to me that we will go through the same phases that chess went through when chess on computers became a thing. First, people thought that this will kill chess, then people start using it as a tool to play better chess. Now, chess is thriving, despite AI being used in chess. I can see a similar path with art. Using AI to generate ideas, still create art by humans.

WheatMillingtonyesterday at 10:13 PM

>2. Originality matters more than ever. By design, these tools can only copy and mix things that already exist. But they aren't alive, they don't live in the world and have experiences, and they can't create something truly new.

How can you say this? These models can trivially create things that have never existed, and you can easily test this yourself.

eboyyesterday at 10:35 PM

[dead]

Davidzhengyesterday at 7:58 PM

Re: But they aren't alive, they don't live in the world and have experiences, and they can't create something truly new.

Is it possible for a character in a novel to have novel experiences? Or for you to experience a novel dream? I would argue yes. You can know the rules of the environment and the starting conditions, but with a bit of randomness (or not) you can generate from that novel experiences which were unexpected - so too from the data & distribution that AIs are already trained on they can experience new experiences.

Another source of novelty is from good verifiers/recognition of a class of object which is hard to construct but easy to verify - here the AI can search and from that obtain novel solutions which were unthought of before.

N.B novelty itself is basically trivial - just generate random strings. But both of the above are mechanisms to generate novel samples inside some constraint of "meaningfulness"