You can chain handlers by simply rewriting the interrupt vector. Something like this (for a sequence of two handlers):
handler1 ; ... lda #<handler2 sta $fffe lda #>handler2 sta $ffff lda #line2 sta $d012 rti handler2 ; ... lda #<handler1 sta $fffe lda #>handler1 sta $ffff lda #line1 sta $d012 rti
I've only skimmed through the article so maybe there's a reason the author considered this and opted not to. Running out of memory maybe?
I'm ignorant of most C64 stuff being an Atari kid, but I did find this pretty impressive (it's a cheat) with seemingly 9 sprites at once. https://www.youtube.com/watch?v=Ws4twUyt-MY
I have been waiting forty years to learn how to do this.
You can chain handlers by simply rewriting the interrupt vector. Something like this (for a sequence of two handlers):
To my intuition it seems it would be quicker, though slightly larger.I've only skimmed through the article so maybe there's a reason the author considered this and opted not to. Running out of memory maybe?