Sure, there are nice parts of C++. And there are also brain-dead parts that add needless complexity such as:
* rvalue references
* the difference between auto, decltype, typeof
* unreadable template monstrosities
* various different flavors of "smart" pointer
* the continued existence of footguns relating to UB, dangling pointers, unexpected temporary lifetimes, etc
* total absence of a build system or package management
* legacy APIs that still take raw pointers
* concepts, a half-assed attempt at generic constraints