Which majority?
I certainly only use Macs when being project assigned, then there are plenty of developers out there whose job has nothing to do with what Apple offers.
Also while Metal is a very cool API, I rather play with Vulkan, CUDA and DirectX, as do the large majority of game developers.
Honestly though, gamedevs really are among the biggest Windows stalwarts due to SDK's and older 3d software.
Only groups of developers more tied to Windows that I can think of are probably embedded people tied due to weird hardware SDK's and Windows Active Directory dependent enterprise people.
Outside of that almost everyone hip seems to want a Mac.