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fireantyesterday at 6:00 PM0 repliesview on HN

As someone who's learned Vulkan to a fairly deep level over the last two years I've found learning with LLMs invaluable, especially for explaining concepts and the whys behind things.

That said debugging graphics bugs has to be some of the hardest things you can do as they generally manifest as driver crash followed by VK_DEVICE_LOST error. Vibe debugging these inside a 60k vibecoded rust renderer is... just not possible.

Agents can get you the initial boilerplate for setting up most of the resources, but are completely clueless about subtle issues with synchronization, transitions, formats and so on.