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theshrike79yesterday at 8:53 AM2 repliesview on HN

Also "AI" has been in gaming, especially mobile gaming, for a literal decade already.

Household name game studios have had custom AI art asset tooling for a long time that can create art quickly, using their specific style.

AI is a tool and as Steve Jobs said, you can hold it wrong. It's like plastic surgery, you only notice the bad ones and object to them. An expert might detect the better jobs, but the regular folk don't know and for the most part don't care unless someone else tells them to care.

And then they go around blaming EVERYTHING as AI.


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keyringlightyesterday at 11:24 AM

Another example is upscaled texture mods, which has been a trend for a long while before 'large language' took off as a trend. Mods to improve textures in a game are definitely not new and that probably means including from other sources, but the ability to automate/industrialize that (and presumably a lot of training material available) meant there was a big wave of that mod category a few years back. My impression is that gamers will overlook a lot so long as it's 'free' or at least are very anti-business (even if the industry they enjoy relies upon it), the moment money is involved they suddenly care a lot about the whole fabric being hand made and need verification that everyone involved was handsomely rewarded.

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delaminatoryesterday at 9:54 AM

"I hate CGI video"

"So you hated the TV Series Ugly Betty then?"

"What? that's not CGI!"

This video is 15 years old

https://www.youtube.com/watch?v=rDjorAhcnbY

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