One the topic procedural generation; rogue likes are all about it and new generation Diablo like games have definitely similar things, well respected new games like Blue Prince. There has never been such as successful period of time for procedural generation in games like now, and all of these are pre-AI. AI powered procedural generation is wet dream of rogue-like lovers
I don't think I agree with this take.
I love procedural generation, and there is definitely a craft to it. Creating a process that generates a playable level or world is just very interesting to explore as an emergent system. I don't think LLMs will make these system more interesting by default. Of course there are still things to explore in this new space.
It's similar to generative/plotter art compared to a midjourney piece of slop. The craft that goes into creating the code for the plotter is what makes it interesting.