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Retr0idyesterday at 4:42 PM2 repliesview on HN

> Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver.

With the notable exception of Minecraft terrain generation, which I think most would say was successful in what it set out to achieve.


Replies

tylervigenyesterday at 4:57 PM

There are tons of examples of this. Heck, even Tetris has procedural generation. I think this argument was a mistake.

hoherdyesterday at 4:59 PM

Minecraft terrain generation produces invalid states, such as empty spaces within water, where once you interact with it the boundary collapses into a valid state. I don't think Mojang planned to have those invalid states.

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