The "RPG Game" example on the blogpost is one of the most impressive demo's of autonomous engineering I've seen.
It's very similar to "Battle Brothers", and the fact that RPG games require art assets, AI for enemy moves, and a host of other logical systems makes it all the more impressive.
I don't know. It looks shallow and simple, not even a demo.
indeed and I suspect it can be attributed to, at least in part, the improved playwright integration.
> we’re also releasing an experimental Codex skill called “Playwright (Interactive) (opens in a new window)”. This allows Codex to visually debug web and Electron apps; it can even be used to test an app it’s building, as it’s building it.
A cheesy Roller Coaster Tycoon clone in a browser, one-shotted from an AI? Amazing capabilities. The entire "low code drag n drop" market like YoYoGames Game Maker and RPG Maker should be ready to pack it in soon if this keeps improving in this way.