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haolezyesterday at 3:57 PM14 repliesview on HN

UO was the only game that I've ever played where you had "commoner" players. A lot of players failed to scale up, or to obtain top notch equipment. But the game was fun even for underpowered players, so they kept playing. The really powerful players were famous, like celebrities.

It's very different from modern games, where each player looks like the fantasy version of a Marvel super hero.


Replies

squidleonyesterday at 4:00 PM

This is such a good observation. UO had a real economy and social hierarchy because power wasn't handed to you. You could spend months as a fisherman or tailor and still have a meaningful experience. The gap between a grandmaster swordsman in full plate and a guy selling fish at the Britain bank was enormous, and both of them were having fun.

Modern MMOs are theme parks where everyone gets the same ride (with pay per win). UO was a living world where your role emerged from what you chose to do, not from a quest marker telling you where to go next.

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reactordevyesterday at 4:06 PM

Being a legendary blacksmith was the whole point. Where crafting was the end game state for crafters. The gear produced was max durability, max dmg, max armor rating. The furniture for your castle had to come from someone, somewhere.

The whole point of the game was to live in this fantasy world, not beat it. There were no quests. No antagonist. Just good and evil and everyone in between. For once I wish a studio would take this to heart and build something like that again. Minecraft exploded due to this sandbox nature. However, you still got to give players a shovel and a bucket.

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_doctor_loveyesterday at 5:01 PM

UO was the best online game for me. All others stand in its shadow. It was the most "free" in terms of what you could do and the appeal was the non-gamification.

I loved Everquest and World of Warcraft but those didn't feel "raw" enough for me.

The Realm is my dark horse submission for best MMO. (Yea, yea, yeah Meridian 59 and Underlight too)

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block_daggertoday at 4:53 AM

I was the Great Lord Wraith on Atlantic and I can say I was respected. Protecting the weak from PKers was a very rewarding experience.

general_revealyesterday at 8:33 PM

Sounds like Vanilla WoW before Blizzard killed 40 man hardcore raiding. Only a few guilds on the whole server had the top gear.

knicholesyesterday at 7:20 PM

I'll forever chase the dragon that is the joy of playing UO. I want to quit my job and play it 24/7.

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HanClintoyesterday at 11:05 PM

I never played it, but from what I've heard, it sounds like the original Star Wars: Galaxies MMO (before they added all the NGE stuff?) had fairly mundane / commoner roles as well.

It sounds like a fan-driven reboot of this game has a fairly decent following, in a very similar way to what UO experiences? It feels like there is still player desire to have mundane sorts of immersive RPG experiences in this way.

SenHengyesterday at 7:23 PM

Was it actually that hard?

I played on the JP/KR asian servers in a PK/APK/PVP guild so maybe it was just my bubble but it was pretty common to see players with 7 skills maxed out. If I remember correctly

- sparring

- swordsman or fencing

- magic

- magic resistance

I don't remember the rest. It's not quick or easy like modern games, but we would regularly power level each other's alts and it took maybe 2 weeks to max out all 7 skills? We had a bear trapped in the guild house so we could power level wrestling and other combat skills.

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tyjenyesterday at 6:06 PM

My preferred methods at the time, sneaking/breaking into houses, stealing, and ganking/PKing unsuspecting souls (emphasis on graveyards, dungeons, and miners). Stealing items, often the offensive spell reagents, out of someone's bag before a fight made for no shortage of quality interactions.

It was a sad day when UO introduced Trammel.

axusyesterday at 4:33 PM

Haven and Hearth has "sprucecaps" and "hermits". The elite in these games arise when they are willing to work in groups, willing to use violence against isolated players, and willing to use automation.

Haven't put any time in MMORPGs for 15 years, but aren't there still "exclusive" guilds that do things regular players can only aspire to?

theultdevyesterday at 4:21 PM

Yup. Tibia you had this too. People begging in the depot for gold and "itens plx"

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wellthisisgreatyesterday at 5:45 PM

yes, this really nails it. UO didn't chase "endgame content" which, imo, is the bane of today's multiplayer games. Designers expect everyone to max out and reach the end of the road so everyone is the same in the end.

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nonethewiseryesterday at 5:20 PM

I can relate to this part in terms of visuals:

>It's very different from modern games, where each player looks like the fantasy version of a Marvel super hero

But isn't this true for most games?

>UO was the only game that I've ever played where you had "commoner" players. A lot of players failed to scale up, or to obtain top notch equipment.

I guess the main example I'm thinking of is Path of Exile. There is such a massive difference between your average player and the top tier. Or even not the top tier but enthusiasts.

I mean almost by definition most people wont have top notch equipment?

simlevesqueyesterday at 4:04 PM

I think you'd like Arc Raiders.

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