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ehntoyesterday at 5:37 PM1 replyview on HN

I bought a whole bunch of parts with my first Athlon. I think I bought a Soundblaster, and a Radeon GFX card if I am remembering the timeline right. The soundblaster came with a demo of a Lara Croft game that used the then incredible spatial audio processing to great effect. The industry promptly forgot about that technology, and to this day game audio rarely matches the potential of real time spatial dynamics that we once reached 20 years ago.


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phil21yesterday at 7:52 PM

Spatial audio is pretty good these days on some titles. It's just most folks don't have a sound system that can really do much with it. Headphones can only do so much in this arena.

Couple a modern AAA title (like Battlefield 6, etc.) with a proper Atmos sound system and you will likely be pretty amazed. Even a simple 5.1 setup is pretty decent for hearing footsteps behind you/etc. which actually does help with gameplay.

I haven't kept up on it as my computer gaming area doesn't lend itself towards a proper speaker setup these days, but playing with headphones on lately has made me start to look into this again. I need to find some high quality tiny cube speakers or something to be able to put in weird spots on the ceilings/walls.