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3eb7988a1663yesterday at 5:12 PM2 repliesview on HN

The story leaves me wanting - how did the economics play out for them? If you have an automated PS5, how much virtual currency can you grind and what is the going rate for it? What is the break-even point on a $500 console + 200W(??) 24/7.

I naively think that there are not many people willing to buy coins off of a shady website. Especially since I think the people who are most likely to want to cheat an edge are teenagers with limited funds. Would also expect that the bots are a glowing aberration vs standard player behavior.


Replies

Fnoordyesterday at 10:03 PM

These were PS4 Slim, not PS5.

IIRC they were sitting next to the energy company, tapped illegal electricity, and hidden that fact (the energy company's involvement was under investigation). Criminals don't play fair.

Diablo 3 was one of the earlier games having RMT, and they let community decide to keep or remove it, as it wasn't profitable due to the massive amount of fraud and CS requirement.

Later on, two mobile Blizzard games had RMT and then closed shop: Hearthstone Mercenaries, and Warcraft Rumble. I played both, and fool me once...

nottorpyesterday at 5:16 PM

Ever since online games had virtual items in them there have been virtual item farmers and sellers.

Someone does buy these items, otherwise there wouldn't be spam about RMT everywhere inside online games and on some web sites about these online games.

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