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Folcontoday at 3:25 AM0 repliesview on HN

I've been slowly hacking on game ideas on and off for the better part of a decade and I've finally switched tracks and trying to seriously build something full time

I've given myself 6 months

It's a bit scary basically 180ing like this but I figure if I don't try it now I never will

I've already started prototyping various ideas, and to be honest just sitting down and spending time doing this has been really quite lovely

One thing I'm finding fun is slowly unearthing what I actually find interesting

I started with messing around in minecraft and tinkering with rimworld-like game ideas, but I'm slowly moving away from them as I've been tinkering more and more

Don't get me wrong, I do want to revisit them at some point in the future, but I do find myself circling more around narrative, simulations and zachlikes

It's a bit of an odd mix and in some ways they look like paradox style games, but I'm well aware that taking one of those behemoths on is going to be a bit silly, so I'm trying to slim down until I get to a kernel that I actually find enjoyable tinkering with

A toy if you will

Currently I'm trying to work out if there's anything interesting in custom unit design, basically unpicking how games like rollercoaster tycoon's coaster design maps to stats like excitement ratings and seeing how that might mix with old school point buy systems

It feels like it might be small enough to be a good toy and I'm having fun tinkering with it, but I have no idea whether other people will xD

It might honestly be too niche for anyone and I've successfully optimised for an audience of one :shrug: