I love making games, and I've been building a no-code game engine by extracting reusable components every time I ship a new game. It started as me scratching my own itch, and now it's turning into a real platform.
Each game adds more building blocks to the editor: multiplayer, event systems, NPC behaviors, pathfinding, etc. I build a system once, and then anyone using the editor can use it in a click.
Since my last month, I shipped the asset marketplace and the LLM builder. Artists can now upload tilesets and characters, and unlike itch.io, assets drop directly into the editor. You can preview how they'll actually look in-game before using them [1].
An other problem I kept running into: even with a no-code editor, users don't know where to start. So now I'm extending it with a coding agent. Describe the game you want, and it assembles it — pulling assets from the marketplace, wiring up the event system, and using all the building blocks I've spent the past year extracting. Multiplayer, mobile controls, pathfinding, NPC behaviors — the agent doesn't build any of it, just reaches for what's already there.
Once the LLM assembles it, users will have a game ready to work on, and will still be able jump into the editor and tweak everything [2]. Here's an example of what it can already make [3] (after a lot of prompting), and the goal is to reach games like this one I built with the manual editor[4].
Hoping to release the AI mode in a week or two. The manual editor is live at https://craftmygame.com in the meantime.
[1] https://craftmygame.com/asset/mossy-cavern-JdYWai1
[2] https://youtu.be/6I0-eTmoHwQ