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aw1621107today at 9:03 AM1 replyview on HN

> You can do basically the same thing with stackfull coroutines.

...Minus the various tradeoffs that made stackful coroutines a nonstarter for Rust's priorities. For example, Rust wanted:

- Tight control over memory use (no required heap allocation, so segmented stacks are out)

- No runtime (so no stack copying and/or pointer rewriting)

- Transparent/zero-cost interop over C FFI (i.e., no need to copy a coroutine stack to something C-compatible when calling out to FFI)


Replies

ozgrakkurttoday at 10:18 AM

"Tight control over memory use" sounds wrong considering every single allocation in rust is done through the global allocator. And pretty much everything in rust async is put into an Arc.

I don't understand what kind of use case they were optimizing for when they designed this system. Don't think they were optimizing only for embedded or similar applications where they don't use a runtime at all.

Using stackfull coroutines, having a trait in std for runtimes and passing that trait around into async functions would be much better in my opinion instead of having the compiler transform entire functions and having more and more and more complexity layered on top of it solve the complexities that this decision created.

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