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bilekastoday at 1:34 PM3 repliesview on HN

The fact that these tools are 'active' centric, i.e : You must perform an action to validate you're NOT a child, these will never protect children. A predator simply needs not to verify anything and appear benign and ironically more anonymous than law abiding people.

I'm not saying the inverse is the answer either, just that if anyone without an agenda of surveillance looked at this for a second, the penny would have dropped. So I can only assume that this was the purpose the whole time.


Replies

kristopoloustoday at 1:48 PM

Sob stories about children are always weaponized for oppression.

It was used to bash interracial marriage, gay rights, suppress dissent, attack the first amendment, and now this.

Whenever you hear some dramatic story involving kids about how you have to live a little less free, know the tactic.

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ej31today at 1:36 PM

Age verification doesn't stop determined bad actors, it just builds a database of everyone who cooperated...........

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hedoratoday at 5:42 PM

A much better approach would be to hold platforms responsible if they allow a stranger that does not have explicit parental consent to communicate with or get information about a minor.

This would block the most common classes of abuse on platforms like Roblox, Fortnight, Lego (kids) Fortnight, YouTube Kids, Minecraft, and "educational" social networks / games.

Note that it doesn't require any centralized surveillance at all. Parents just need to control the kids' ability to create random accounts, by (for example) turning on parental controls as they already exist on most tablets/phones, and blocking app installation / email applications (or other 2FA vectors).

When the parent allows an account to be created, they just tick the "kid mode" box. This even works with shared devices that don't support multiple accounts (so, iPads and iPhones).