svglib is a SVG file parser and renderer library for Windows. It uses Direct2D for GPU assisted rendering and XMLLite for XML parsing.
This is meant for Win32 applications and games to easily display SVG images.
How does it compare to rendering SVG by Direct2D itself? When using ID2D1DeviceContext5::DrawSvgDocument method, and ID2D1SvgDocument can be loaded from file with ID2D1DeviceContext5::CreateSvgDocument + SHCreateStreamOnFileW.
[flagged]