I think a fair number of us here got into computers because of playing computer games as kids.
The issue is setting limits.
Now obviously banning is easier and lower friction but limiting to an X time per day routine can also help with self-discipline. Depends on the person.
Kids can have the same issue with TV. I had an issue as a kid with books. My parents had to limit my reading time because I would stay up all night under my covers with a flashlight reading.
We set time limits on tablet and rules like getting your homework done first, but my 9 year old specifically begs me to let him have Roblox, which I think he is too young to play.
I told him he can play it, but he has to beat Chrono Trigger (tablet version) first. He didn't even get to the county fair and gave up, saying it was too boring, the nerve!
I know I had a pretty bad overuse of TV as a kid.. that said, my mom's restriction of an hour a day was a bit too restrictive imo, didn't last long though, because hanging out in the livingroom in the evenings was kind of a given, even if I didn't get to choose what was on...
Anecdote here: I was given a computer at age 4, and I didn't really have any limits on how long I could use it. On the other hand, I wasn't allowed to register any accounts and I had to ask before visiting sites I had never been to before. >75% of my time on the computer at that age was spent on hacking with Scratch. I learned a lot and developed my love of computers at that age. I'm absolutely glad that I didn't have "screen time", but I can also see that if I didn't have the limits I did I could have ended up pretty badly.
I agree with the 'setting limits' bit.
But also maybe the parent post and you refer to kids of different ages?
I didn't have access to a computer until I was 9, and then also we didn't have tables and smartphones, so there computer was only available at home as well.
I think below a certain age the limit is fine to be set as 'not at all'.
The computer games I used to play are nothing like the stuff my son is playing. Its not just a matter of how much time is spent. They are the same as social media, engineered for maximum engagement, contain ads or try to sell you something .
There is a big difference between games now and games then. E.g. an SNES game was made to be fun, but not to be intentionally addictive, you would never buy a new game if it was.
Many online games are designed to be as addictive as crack to extract as much revenue as possible. Our kid is in the typical video gaming age, almost every kid of her age is stuck in Roblox and some in Fortnite.
Setting limits helps, but more broadly, games that require a monthly subscriptions or buying in-game currency should just be outright forbidden for anyone under 16 or 18. Yes, kids need to learn to recognize and suppress abusive patterns, but these addictive games, together with social media, and Youtube Shorts is destroying their mental health and normal, healthy exploration of the world.
I think parents are also failing in general. It's insane how many use tablets as a pacifier, some give 2 year-olds an iPad to play with. Or setting bad examples like using phones themselves at the dinner table.