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flohofwoeyesterday at 10:51 AM1 replyview on HN

Looking at LLVM build times I seriously believe that C would have been the better choice :/ (it wouldn't be a problem if LLVM wouldn't be the base for so many other projects)

Same for the Metal shading language. C++ adds exactly nothing useful to a shading language over a C dialect that's extended with vector and matrix math types (at least they didn't pick ObjC or Swift though).


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pjmlpyesterday at 11:08 AM

CUDA, SYSCL, HLSL evolution roadmap, and Khronos future for Vulkan beg to differ with your opinion.

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