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flohofwoeyesterday at 2:38 PM1 replyview on HN

> HLSL evolution roadmap

...that's just because of the traditional-game-dev Stockholm syndrome towards C++ (but not too much C++ please!).

> Khronos future for Vulkan

As far as I'm aware Khronos is not planning to move the Vulkan API to C++ - and the 'modern C++' sample code which adds a C++ RAII wrapper on top of the Vulkan C API does more harm than good (especially since lifetime management for Vulkan object is a bit more involved than just adding a class wrapper with a destructor).


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pjmlpyesterday at 3:17 PM

See the talks around Vulkan ecosystem, and GPU shading languages from February.

There is more than one sample using C++, now they make use of C++20, including modules if desired.

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