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rincebrainyesterday at 8:36 PM0 repliesview on HN

Both things are true, though.

The fact that gacha games are so popular is _why_ they had enough attention to explicitly ban the most toxic patterns at the time. [1]

There's an interesting question of how far to push the bans, though - "in theory" your goals should probably be "don't let people prey on addictive behaviors" and "minimize people impulse buying more than they can afford", but the latter especially is...very hard to make an empirical rule for, and then you get into logistics like people just making additional accounts to get around it...

[1] - http://www.vg247.com/2012/05/18/kompu-gacha-freemium-systems...