> whom charge a 12% cut on all money spent on gaming apps
How ridiculous, why that’s almost as high as what Roblox does below.
> ~20% more Robux than buying through an app store
1 / 0.7 = 43% more money.
Which might not be such a big deal except it clearly show the kind of Hollywood accounting going on in their other posts.
> How ridiculous
The default app store cut for most other platforms (Google Play, Apple App Store) that Roblox operates on is 30% (and similar for other distribution platforms, such as Steam), so in the grander scheme 12% isn't even that ridiculous. Including payment processing fees, this averages out to the 22% mentioned at <https://create.roblox.com/docs/monetize-experiences> for all of Roblox's sales.
> 1 / 0.7 = 43% more money.
Can you clarify where the 0.7 is from? My assumption is that it's from the 30% fee charged by some app stores, though not every app store charges the same fee so not using an average figure isn't truly representative of how much more money Roblox & its developers would actually earn in the event that there were no such fees.
> except it clearly show the kind of Hollywood accounting going on in their other posts.
Do point out mistakes if you see any, I would be happy to correct them (-: I made another comment on how different methods of purchasing Robux affects the value at <https://news.ycombinator.com/item?id=47340570> if that helps clear things up.