I would love to see a modern competitive game with optional anticheat that, when enabled, allows you to queue for a separate matchmaking pool that is exclusive to other anticheat users. For players in the no-anticheat pool, there could be "community moderation" that anti-anticheat players advocate for.
It'd be really interesting to see what would happen - for instance, what fraction of players would pick each pool during the first few weeks after launch, and then how many of them would switch after? What about players who joined a few months or a year after launch?
Unfortunately, pretty much the only company that could make this work is Valve, because they're the only one who actually cares for players and is big enough that they could gather meaningful data. And I don't think that even Valve will see enough value in this to dedicate the substantial resources it'd take to try to implement.
It exists, it's called FACEIT (for CS, specifically). Anyone who seriously cares about the game at a high level is pretty much exclusively playing there.
Community moderation simply doesn't work at scale for anticheat - in level of effort required, root cause detection, and accuracy/reliability.
I support this idea. Personally, I do not really care about cheating in video games. If some is cheating in a video game, I can just turn it off, go outside, and take deep breath of fresh air and touch some grass.
I rather play with cheaters here and there than install some kernel level malware on machine just to make sure EA, Activision, et al can keep raking in money hand over fist.
Or better yet, I can just play on console where there is no cheating that I have ever seen.
You mean PlaySafe ID?
thats basically playsafe id
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> I would love to see a modern competitive game with optional anticheat that, when enabled, allows you to queue for a separate matchmaking pool that is exclusive to other anticheat users. For players in the no-anticheat pool, there could be "community moderation" that anti-anticheat players advocate for.
This is roughly what Valve does for CS2. But, as far as I understand, it's not very effective and unfortunately still results in higher cheating rates than e.g. Valorant.