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maccardtoday at 10:59 AM0 repliesview on HN

It’s not about costs, it’s about tradeoffs. In an online shooter game (for example) there is latency, and both clients are going to have slightly different viewpoints of the world when they take an action.

No amount of netcode can solve the fact that if I see you on my screen and you didn’t see me, it’s going to feel unfair.