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phendrenad2yesterday at 10:04 PM1 replyview on HN

I'm kind of lazy, but I did click around a bit through the thread to try to find your source. I couldn't find it. Can you copy-paste the relevant data here? (I.E. where you get this "5%" figure, even if it's just estimated)


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himata4113today at 12:57 PM

observation of games implying stronger anti-cheat measures over time and customer count staying exactly the same or growing. league of legends is a prime example, although it did create a crater for awhile. this all comes from people who actively sell cheats.

nothing I can give solid foundations for so you'll just have to take my word for it.