I've been thinking about this since [1] the other day, but I still love how rotation by small angles lets you drop trig entirely.
Let α represent a roll rotation, and β a pitch rotation.
Let R(α) be:
( cos α sin α 0)
(-sin α cos α 0)
( 0 0 1)
Let R(β) be: (1 0 0 )
(0 cos β -sin β)
(0 sin β cos β)
Combine them: R(β).R(α) = ( cos α sin α 0 )
((-sin α*cos β) (cos α*cos β) -sin β)
((-sin α*sin β) (cos α*sin β) cos β)
But! For small α and β, just approximate: ( 1 α 0)
(-α 1 -β)
( 0 β 1)
So now: x' = x + αy
y' = y - αx - βz
z' = z + βy
[1]https://news.ycombinator.com/item?id=47348192
If you just see the conclusion I think it's hard to immediately grok how rotation can arise from this.
This is a great technique for cheaply doing 3D starfields etc on 8-bit machines.
Look ma, no sine table!